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Game Art, 3D Modelling and Texturing.

Environment Design | Underworld Western Saloon

This environment model was created as part of a worldbuilding unit at Arts University Plymouth. I was inspired by iconic imagery from Spaghetti Westerns as well as depictions of hell in the DOOM series; Emerson Tung's concept art for DOOM (2016) and DOOM: Eternal were particularly strong influences. The environment was modelled and rendered in Blender, with textures being developed in Substance Painter and Photoshop. The Saloon model has a poly count of 211,916 faces, including all additional props and assets.

Weapon Design | Warhammer of Thunderous Might

This weapon model was developed as a personal project, inspired by an item from D&D game. The weapon description details that the weapon has lightning themed powers, and comes from a rich and religious region. The weapon was modelled and rendered in Blender, with textures being developed in Substance Painter. The Hammer has a poly count of 5,428.

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Character Design | Sci-fi Hunter

This character model was created for a character design unit at Arts University Plymouth. I drew inspiration from The Mandalorian (particularly concept art by Brian Matyas), DOOM: Eternal, and Titanfall 2/ Apex Legends for this design. The character was modelled mostly in Blender with elements modelled in Autodesk Maya, and was textured using Adobe Photoshop. The character model has a poly count of 29,596.

Character Design | Dragonborn Bust Sculpt

This Dragonborn bust was developed in response to a mock Art Test alongside my final project at Arts University Plymouth. The brief was to create a sculpted bust of a creature/ human hybrid, in either a cartoon or semi-realistic style with a fantasy theme. The bust was sculpted and rendered in Blender.

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2024 by Montel Wood.

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