Game Art, 3D Modelling and Texturing.
Environment Design | Underworld Western Saloon
This environment model was created as part of a worldbuilding unit at Arts University Plymouth. I was inspired by iconic imagery from Spaghetti Westerns as well as depictions of hell in the DOOM series; Emerson Tung's concept art for DOOM (2016) and DOOM: Eternal were particularly strong influences. The environment was modelled and rendered in Blender, with textures being developed in Substance Painter and Photoshop. The Saloon model has a poly count of 211,916 faces, including all additional props and assets.
Weapon Design | Warhammer of Thunderous Might
This weapon model was developed as a personal project, inspired by an item from D&D game. The weapon description details that the weapon has lightning themed powers, and comes from a rich and religious region. The weapon was modelled and rendered in Blender, with textures being developed in Substance Painter. The Hammer has a poly count of 5,428.
![Render edit.png](https://static.wixstatic.com/media/49afd8_d375ee7113be432eb5834f676d1a6610~mv2.png/v1/fill/w_100,h_178,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Render%20edit.png)
Character Design | Sci-fi Hunter
This character model was created for a character design unit at Arts University Plymouth. I drew inspiration from The Mandalorian (particularly concept art by Brian Matyas), DOOM: Eternal, and Titanfall 2/ Apex Legends for this design. The character was modelled mostly in Blender with elements modelled in Autodesk Maya, and was textured using Adobe Photoshop. The character model has a poly count of 29,596.
![](https://static.wixstatic.com/media/49afd8_888b19f521a343bdbfc2f48ffca4f498~mv2.png/v1/fill/w_66,h_97,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/49afd8_888b19f521a343bdbfc2f48ffca4f498~mv2.png)
Character Design | Dragonborn Bust Sculpt
This Dragonborn bust was developed in response to a mock Art Test alongside my final project at Arts University Plymouth. The brief was to create a sculpted bust of a creature/ human hybrid, in either a cartoon or semi-realistic style with a fantasy theme. The bust was sculpted and rendered in Blender.